ANDREW NEEL: Yeah. I mean, I think it's a shared fantasy. I mean, I think television and online role-playing games and videogames, they're kind of the opposite of Darkon because they feed you the fantasy. They remove you from the process of creation and destruction. And that's one of the things that really makes Darkon so warty and idiosyncratic and, in that way, beautiful.
And so, while Darkon seems so weird, it's actually very human and makes perfect sense.